Version 0.6.5


I’ve done some modifications and simplifications ahead of an important playtest session.

0.6.5 Changelog

  • Minor typo corrections.
  • The Cleric doesn’t have a short sword as starting equipment any more.
  • All classes now have 3d×5 starting coins.
  • Resistance Roll rules changed to be simpler.
  • Recovery Roll rewritten to be clearer.
  • Recovery Roll: when you assign dice to your Heart and Talent stats, if the result is not higher than your stat, you now get +1 to the stat, instead of leaving it as is.
  • Slight modifications and clarifications of the Character Creation section.
  • Fortune Roll: Target Effect added

I have a kind of clear plan for moving forward in my head, but I have yet to write it down. My next step will probably be working a bit more on the classes, maybe removing some, maybe adding some new. What I really want to do is to move away from D&D tropes as much as possible.

Any suggestions and comments are totally welcome.

Files

Heart & Glory Core Rules 0_6_5.pdf 450 kB
Jun 18, 2020

Get Heart & Glory

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